Tag Archives: teaching

Conditioning the NEXT button in Storyline 2

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It is a tough getting a job done from your spouse. Only ‘To do’ list does not help, but you have to tell what has to be done, when, how, and under which conditions!

Storyline is the spouse we all dream of!

It takes commands exactly in the order of ‘what you want to do’, ‘when you want it to happen’, and ‘under what conditions you want an action to be done’.

Here is what I want Storyline 2 to do for me today:

What: force the learner to attempt a question only once

When: at the end of a scene or the course

Condition: allow the learner to revisit the question without enabling it

The exact problem lies in intentionally disabling and enabling the NEXT button after the necessary conditions are met. In this tutorial, I will be using the T/F variable to fulfill my purpose.

Triggers need to be set such that the variable-True meets the condition that when the SUBMIT button is in its visited state, the NEXT button is enabled.

Let us begin!

Disable the NEXT button

After creating the question and content slides, you must first disable the NEXT button. To disable it, create a trigger:

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Decide the condition

There are many conditions that you can define on how you want your interactivity to be executed. These range from having an audio or a video clip play to completion or by having visited a number of objects on screen. For this tutorial, I want the NEXT button to be enabled after the state of the SUBMIT button is Visited.

Create the Variable

To define the variable, click on the (x) symbol in the top right corner of the trigger panel.

Picture2Conditions to state changes

I have set the variable for this slide ‘Question1’ with a ‘False’ default value. You have the liberty to change it to ‘True’. Now, I have to condition it such that when the variable changes to ‘True’ the state of the NEXT button must be normal. For this, create a new trigger as such:

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This trigger is telling NEXT button to go back to its Normal state when Question1 is set to True.

Set True and False in the variable

This is the most important step in conditioning the NEXT button. This is where Visited states come into action. In this tutorial, Question1 goes from False to True when the SUBMIT button is in Visited state. To set this condition on the variable, create the following triggers:

True:

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False:

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That’s it! You’ve successfully applied T/F variable to your Storyline file!

This activity conditioned the NEXT button such that the learners will not have it automatically disabled when they revisit the slide.

But keep in mind, for every slide you’ll have to create separate variables and condition them separately!

After all, you instruct your spouse to pick up the dry cleaning and the vegetables separately!

 

 

Instructional Design: The Art of Making

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Are you struggling to come up with your first branched scenario? Is it mundane to read about the difference between ‘Gamification’ and ‘Game-based learning’? Do you become an eLearning Nazi when people around you use the two terms interchangeably?

Yeah! Then you are doing instructional design the correct way!

This means that you are upbeat with the latest trends; you have the constant urge to learn new things. You are obsessed about the terms and their meanings. And most importantly, you have a constant yearning to learn and make new stuff!

The art of making stuff is not just a point sitting in our job description eternally, but it also is the very reason and motif of our designation.

The stuff that we make is courses, info-graphics, games, micro learnings, infomercials, simulations and so on! For which we have instant access to a plethora of ‘how to’ data on the internet. But what these videos/tutorial/ articles/ discussions don’t have is the emphasis on the importance of actually making stuff! What I mean is that once you have read and seen everything about branched scenarios, you cannot develop a masterpiece immediately. The bottom line is that the practice of consistently making and releasing projects makes all the difference in your ability as an Instructional Designer. Having said that here are three reasons why I think you should take ‘making’ seriously in our field:

Because creativity comes from practice

‘Wait for inspiration’ is closely associated with creativity. And inspiration is regarded as a shooting star that makes you wait to get anything done until it shows up! Well, it turns out that this is a myth. And it is dead wrong!

Creativity is showing up and making things consistently! 

Because you can practice on the job

Any tool, technique, or design trend you learn takes time and practice to master. You have to figure out what works, observe, and implement. At work, we have the opportunity to work on projects after projects. Look at it as a chance to experiment the acquired knowledge and expand your horizons.

Practice is implementing the learnt changes in your day to day work!

Because you can afford to fail

Let me remind you one fact, “You have the freedom to rehash all the stuff you made in a safe environment.” Although spending time on novel options only to fail is not an option for many of us. We can certainly record our failure on one technology and apply it on a new one!

Failure is having the guts to stand up after falling down!

So what are you making lately?

I got a lead

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I still wonder what would have the leaders in the market have done to gain that special customer trust while introducing their product!! Everyone everywhere is continuously trying to be different, trying out different permutations and combinations that yield more money! But what I have observed is that we all are draining our energy in the rat race that yields only one winner.

Teaching is the best job, no emergency calls, no targets and sole responsibility of transforming the gained wisdom to the next generation. Until I wrote this sentence, I did not know that being different is being you, original you.

I streamlined my efforts to develop content that rhymes with my competitors but neither I nor my seniors were satisfied with it. This is the first log entry that I did while trying to leave a mark in the education industry.

“Generate sales! Marketing efforts should double! Are we organized? We need to optimize our resources!” These are the normal questions that surround everyone after the sales meeting. With crowded social media and upcoming new designations that align this crowd, are we forgetting that we are promoting education?

Education is the backbone of our society and we are only focused on out numbering our competitors! We have such a wonderful product to sell and yet unable to generate revenue is not shame but result of ignorance.

I would take my product to the people who actually need it. Rome was not built in a day; I would build an educational Rome here in my town and globalize it with latest tools of social media. But I will have to take it to the people who need it.

Here, I got my lead; I just had to get back to school and think of the reason why I signed up this job!

The mantra is not to forget the basic reasons, I am not against adapting the latest revolutionized applications to multiply but first you need to make your product different, unique and basic!

I am a teacher, every one is, by default. I have to make others buy this fact!