Category Archives: logic

Conditioning the NEXT button in Storyline 2

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It is a tough getting a job done from your spouse. Only ‘To do’ list does not help, but you have to tell what has to be done, when, how, and under which conditions!

Storyline is the spouse we all dream of!

It takes commands exactly in the order of ‘what you want to do’, ‘when you want it to happen’, and ‘under what conditions you want an action to be done’.

Here is what I want Storyline 2 to do for me today:

What: force the learner to attempt a question only once

When: at the end of a scene or the course

Condition: allow the learner to revisit the question without enabling it

The exact problem lies in intentionally disabling and enabling the NEXT button after the necessary conditions are met. In this tutorial, I will be using the T/F variable to fulfill my purpose.

Triggers need to be set such that the variable-True meets the condition that when the SUBMIT button is in its visited state, the NEXT button is enabled.

Let us begin!

Disable the NEXT button

After creating the question and content slides, you must first disable the NEXT button. To disable it, create a trigger:

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Decide the condition

There are many conditions that you can define on how you want your interactivity to be executed. These range from having an audio or a video clip play to completion or by having visited a number of objects on screen. For this tutorial, I want the NEXT button to be enabled after the state of the SUBMIT button is Visited.

Create the Variable

To define the variable, click on the (x) symbol in the top right corner of the trigger panel.

Picture2Conditions to state changes

I have set the variable for this slide ‘Question1’ with a ‘False’ default value. You have the liberty to change it to ‘True’. Now, I have to condition it such that when the variable changes to ‘True’ the state of the NEXT button must be normal. For this, create a new trigger as such:

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This trigger is telling NEXT button to go back to its Normal state when Question1 is set to True.

Set True and False in the variable

This is the most important step in conditioning the NEXT button. This is where Visited states come into action. In this tutorial, Question1 goes from False to True when the SUBMIT button is in Visited state. To set this condition on the variable, create the following triggers:

True:

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False:

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That’s it! You’ve successfully applied T/F variable to your Storyline file!

This activity conditioned the NEXT button such that the learners will not have it automatically disabled when they revisit the slide.

But keep in mind, for every slide you’ll have to create separate variables and condition them separately!

After all, you instruct your spouse to pick up the dry cleaning and the vegetables separately!

 

 

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Instructional Design: The Art of Making

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Are you struggling to come up with your first branched scenario? Is it mundane to read about the difference between ‘Gamification’ and ‘Game-based learning’? Do you become an eLearning Nazi when people around you use the two terms interchangeably?

Yeah! Then you are doing instructional design the correct way!

This means that you are upbeat with the latest trends; you have the constant urge to learn new things. You are obsessed about the terms and their meanings. And most importantly, you have a constant yearning to learn and make new stuff!

The art of making stuff is not just a point sitting in our job description eternally, but it also is the very reason and motif of our designation.

The stuff that we make is courses, info-graphics, games, micro learnings, infomercials, simulations and so on! For which we have instant access to a plethora of ‘how to’ data on the internet. But what these videos/tutorial/ articles/ discussions don’t have is the emphasis on the importance of actually making stuff! What I mean is that once you have read and seen everything about branched scenarios, you cannot develop a masterpiece immediately. The bottom line is that the practice of consistently making and releasing projects makes all the difference in your ability as an Instructional Designer. Having said that here are three reasons why I think you should take ‘making’ seriously in our field:

Because creativity comes from practice

‘Wait for inspiration’ is closely associated with creativity. And inspiration is regarded as a shooting star that makes you wait to get anything done until it shows up! Well, it turns out that this is a myth. And it is dead wrong!

Creativity is showing up and making things consistently! 

Because you can practice on the job

Any tool, technique, or design trend you learn takes time and practice to master. You have to figure out what works, observe, and implement. At work, we have the opportunity to work on projects after projects. Look at it as a chance to experiment the acquired knowledge and expand your horizons.

Practice is implementing the learnt changes in your day to day work!

Because you can afford to fail

Let me remind you one fact, “You have the freedom to rehash all the stuff you made in a safe environment.” Although spending time on novel options only to fail is not an option for many of us. We can certainly record our failure on one technology and apply it on a new one!

Failure is having the guts to stand up after falling down!

So what are you making lately?

Which two words make you who you are?

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When I decide to dine at a fancy restaurant, first half of my time goes in deciding what am I going to wear and then the later half is invested in selecting how high heels should I wear. But when I actually reach the place and make myself comfortable, all I can think of is wow, her shoes are nice, I need to find those jeans…I wonder if she is wearing make-up….and so on! its-me

Why?

One of the reasons is that I am self conscious (I like to call my obsession consciousness) and the second is I want so many things that I don’t get.

I hope you too face the same crunching desires…may be for different materialistic things, but you do feel the anxiety and the need to hold what you want even though you don’t need it.

“I want”

These are the two words that can shape a person. The intensity of wanting something varies on time, suitable age, place etc. but the bottom line is that these two words are the driving force.

Oh you are free to disagree with me but give me a chance to explain my point.

Unless you want something or someone, you will not work to get it. And working hard enough depends on how desperately you want that thing. Some of us believe that the moment they stopped wanting something they get it, I can’t explain the logic but I can explain the reason, to stop wanting something, you have to start wanting it first and then when you begin to want it, you automatically try to reach there with all the energy, intelligence or any other resource you have. And when you stop, you forget about the efforts you put in at the beginning.

For me, life is a long journey; every moment is a brand new moment to want something new. What you want today, you may not want tomorrow, but you will definitely get it sometime because, that is the law of nature.

You see, unlike us, nature does not like to hurt anybody. Sooner or later you’ll get everything you want. All you have to do is have faith.

I am not experienced enough to preach anything but I don’t know why I wrote this, may be because I realized today that everything that belongs to us is a loan form the society, nature or god. And if I shape my life beyond the two words, I will be a much happier person because I will work for what “you want.”

Wondering how can what you want make me happy? The answer is simple, if what you want is what you get as soon as you think about it, you’ll be happy and since I contributed in making the transition from want to get faster for you, I will be happy!

You have to decide who is that “you” going to be!

I have found my ‘you’…have you?